SkillHub

structs-mining

v1.1.0

Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checking planet ore levels, or managing resource extraction. Mining takes ~17 hours and refining ~34 hours — both are background operations. Ore is st...

Sourced from ClawHub, Authored by Abstrct

Installation

Please help me install the skill `structs-mining` from SkillHub official store. npx skills add Abstrct/structs-mining

Structs Mining

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Check planet orestructsd query structs planet [id]. If currentOre == 0, explore new planet first.
  2. Initiate mine — The mine action is implicit in struct-ore-mine-compute. Launch in a background terminal: structsd tx structs struct-ore-mine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. Mining difficulty is 14,000; expect ~17 hours for difficulty to drop to D=3. Compute auto-submits the complete transaction.
  3. Refine immediately after mine completes — Ore is stealable. Launch refine in background: structsd tx structs struct-ore-refine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. Refining difficulty is 28,000; expect ~34 hours for D=3. Compute auto-submits the complete transaction.
  4. Store or convert — Alpha Matter is not stealable. Use reactor (1g = 1 kW) or generator infusion as needed.
  5. Verify — Query planet (ore decreased), struct (ore/Alpha state), player (resources).

CRITICAL: Mining and refining are multi-hour background operations. Launch compute in a background terminal and do other things while waiting. Never sit idle watching a hash grind. See awareness/async-operations.

CRITICAL: Ore is stealable. Alpha Matter is not. Refine as soon as mining completes — every hour ore sits unrefined is an hour it can be stolen.

Commands Reference

Action CLI Command
Mine compute (PoW + auto-complete) structsd tx structs struct-ore-mine-compute -D 3 -- [struct-id]
Mine complete (manual, rarely needed) structsd tx structs struct-ore-mine-complete -- [struct-id]
Refine compute (PoW + auto-complete) structsd tx structs struct-ore-refine-compute -D 3 -- [struct-id]
Refine complete (manual, rarely needed) structsd tx structs struct-ore-refine-complete -- [struct-id]
Query planet structsd query structs planet [id]
Query struct structsd query structs struct [id]
Query player structsd query structs player [id]

Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

  • Planet currentOre decreases after mine-complete
  • Struct ore inventory clears after refine-complete
  • Player Alpha Matter increases after refine-complete

Error Handling

  • "struct offline" — Activate struct before mining.
  • "insufficient ore" — Planet depleted or struct has no ore; check planet currentOre.
  • "proof invalid" — Re-run compute with correct difficulty; ensure no interruption.
  • Ore stolen — Refine immediately after every mine. Never leave ore unrefined.

Timing

Mining and refining have high base difficulties, meaning they take hours for difficulty to drop to a feasible level. At D=3, the hash is trivially instant — the wait IS the time, and zero CPU is wasted on hard hashing.

Operation Difficulty D=3
Mine 14,000 ~17 hr
Refine 28,000 ~34 hr
Full cycle (mine + refine) -- ~51 hr

Use -D 3 for mine/refine. The hash is trivially instant at D=3, wasting zero CPU cycles. Higher -D values start sooner but burn significant compute on hard hashes.

Pipeline strategy: After initiating a mine, immediately do other things — build structs, scout players, plan defense. When the mine completes, immediately start the refine. While refining runs (~34 hr), you have time to initiate the next mine so its age clock starts ticking. Always keep something aging.

See Also

  • knowledge/mechanics/resources — Ore, Alpha Matter, conversion rates
  • knowledge/mechanics/planet — Planet ore, depletion
  • knowledge/lore/alpha-matter — Alpha Matter lore
  • awareness/async-operations — Background PoW, job tracking, pipeline strategy