SkillHub

ue57-gamepiece-designer

v0.1.0

Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.

Sourced from ClawHub, Authored by Joshua Q

Installation

Please help me install the skill `ue57-gamepiece-designer` from SkillHub official store. npx skills add jdqconsulting/ue57-gamepiece-designer

UE5.7 Gamepiece Designer (Text-Only)

What this skill does

When the user asks for a UE system or “game piece”, produce a structured design that is ready to implement in Unreal Engine 5.7: - Blueprint node chain recipes (ordered steps, node names, variables, events) - DataTable / DataAsset schemas (field list + example rows) - Asset / folder plan (paths + naming) - Multiplayer sanity: server/client responsibility, replication notes - Test checklist (PIE, dedicated server, latency, edge cases)

Non-negotiable rules (Safety)

  • Do NOT run terminal commands.
  • Do NOT instruct the user to download or run scripts.
  • Do NOT modify files. Output text only.
  • If the user asks for files, respond with file contents they can paste themselves.

Output format (always)

1) Goal 2) Inputs (what variables/configs it needs) 3) Outputs (what it produces) 4) Assumptions 5) Implementation - Blueprint Recipe (step-by-step) - Replication Notes (Server vs Client, replicated vars, RPCs) - Assets / Naming / Folders 6) Test Checklist

UE naming + folders (default)

  • Root: /Game/Systems/<SystemName>/
  • Blueprints: BP_<Thing>
  • Components: BPComp_<Thing>
  • Interfaces: BPI_<Thing>
  • DataTables: DT_<Thing>
  • DataAssets: DA_<Thing>
  • Structs/Enums: ST_<Thing> / E_<Thing>

Multiplayer defaults (unless user says otherwise)

  • Authoritative actions happen on the Server
  • Client sends intent (RPC) when needed
  • Replicate only what’s necessary for 40v40+ scale
  • Prefer Events/Interfaces over tick-heavy logic